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Othercide difficulty
Othercide difficulty












othercide difficulty

You’ll have 100 by default and can get more as they level, with instant actions typically requiring 25-30. When your units get a turn, they can spend Action Points to move and use any combination abilities. Managing the turn order is the crux of any battle, and minimising the enemy’s actions while maximising yours is the aim. As such, you’ll want your units at the front of the timeline and need to stall or focus fire enemies down before they can act. There, a timeline will display at the bottom of your screen, with units moving up or down it based on their actions. You’ll select your units and then be taken to the stage. With all that preamble, let’s talk about how the battles work. For the most part, you’ll be deployed with the intent to clear the map. I found these alternate types to be very sparsely occurring though. I’ve seen Survival (wait until an exit zone spawns, then get your units to it), Rescue (escort a helpless unit to an exit zone), and Ritual (delay and kill one enemy before it completes a ritual that instantly kills your squad). The daily missions will primarily be Hunts (kill all enemies), but there are occasional variants. The major gameplay loop of Othercide is split between battles and team management.

#Othercide difficulty full

The enemy design in Othercide is full of twisted, fleshy and misshapen creatures that wouldn’t look out of place in Bloodborne or any Lovecraftian tale. Rinse and repeat, getting stronger each time until you make it to the end. Starting a new Recollection lets you select from unlocked perks and bonuses going forward, with better bonuses and more currency to spend based on your previous performances.

othercide difficulty

Beating the boss moves you to the next week/era, but losing instantly ends the Recollection. These are the biggest, toughest, and most dynamic encounters in the game.

othercide difficulty

Come the seventh day, the boss fight becomes mandatory if you haven’t already challenged it. Nonetheless, it is unsettling and well presented throughout.Įvery four days, the boss of this particular sequence will be made available to fight. The story certainly compounds that potential of going too far, with tales of twisted surgeons and corrupt priests. Your mileage may vary as to whether it ends up creeping from stylised to “edgy”, though. Couple all that with strong voice work and music that works well to establish the gritty, sombre setting? It’s really an impressive package. This is further compounded by the designs of the eldritch abominations you’re fighting. If there’s any one thing that stands out about Othercide, it’s the visuals. Each of your characters has a long flowing scarf that starts completely red but becomes increasingly greyed out as their health bar depletes, for example. The art style and colour scheme are gorgeous to behold, with the black and white only punctuated by red highlights. I have to say from the very outset that Othercide’s presentation is fantastic.














Othercide difficulty